A Game That Grows From User Feedback!
This is an experiment that encourages open and honest feedback to help build a game from (basically) nothing!
Follow for consistent updates, and watch our game evolve over time!
Leave a comment with your feedback and let’s get the ideas flowing on what direction this game should take!
Join the discord! https://discord.gg/VewyUACrnU
Updated | 9 hours ago |
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | WaddlesJr |
Genre | Role Playing |
Tags | Roguelike |
Development log
- v0.0.003 is here!9 hours ago
- V0.0.0022 days ago
Comments
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1) Not enough feedback: Looking at the changing numbers is dull, maybe add sound on hit, miss, heal and enemy attack. Visual cue would be also nice.
2) Spamining space all the time is the best strategy. I would decide to add small cooldown when you miss (wile active you couldn't attack / heal maybe like 1/3 off bar traveled) also indication in some form, maybe a hourglass?
From simplest to most complex:
6. allow the player to interact with/affect the game mechanics (e.g. zone distribution and effect, slider speed, slider number), e.g. by equipping items or receiving boons
7. Reflavor the combat system to be something other than physical violence.
8. Add additional combat systems and logic to switch between them (e.g. based on enemy type, or based on choosing a random one each level)
Thanks for such a thought out response! I've got so many questions for you, but for right now I want to get a better understanding of your simplest point.
What is lacking about the current system that makes you suggest a reversal of the bar?
Nothing, I just think the bar sliding side to side instead of only moving left would look slightly better, and I figured it would be easy to implement. I was mostly just trying to engage with the prompt.
It’s great insight! It was so obvious but it genuinely never crossed my mind, the combat flows much better this way! It also gave me the idea to have the enemy attacks fire off when the bar hits each side instead. Next update will have these changes
Sounds good!
Maybe have something that explains what controls exist?
I understand if you dont want to tell people what the controls do, but it can be a little annoying to press random buttons to see what happens
side note: love this ide
Thanks for contributing. As a dev that has a bad habit of waiting WAY too long before getting testing feedback, this is going to be interesting.
Great feedback, thank you!
Bug: Enemy health goes up when you hit green. Unintended behavior?
Funnily enough, not a bug - Just systems working poorly. Let’s make it better!
What did you expect to happen when you hit the green? What about the red?
My expectations were: Gray deals damage, green deals more damage, red is a miss.
Ohhh, very interesting! This is great feedback, thank you.